Replays

ProtossProtoss l.4me vs bulk

2 rating(s)

Comments

PaTa 6 mth 1 days ago

pls post tips

symphonia 5 mth 4 days ago

I'll list some stuff i noticed:

Unless you wanna push out and pressure P a bit, that many marines isnt neccesary if hes going 1 gate. 2-3 is enough if u have decent micro, it should buy u time until the first tank pops out. It would have given you the possibilty to expand before him, if he waits outside with his 2~ goons just send your 2-3 rines, your tank and 2 scvs with it to repair, just make sure he backs off enough to let you expand with ease.

I'm not sure if you noticed that he expanded directly after your SCV got killed, but u should have figured this out since you never saw a robo coming. And you should have went for mines instead of siege and try to put up a small mine contain or a full scale contain with tanks etc. When doing this you have a small number of options how to use this advantage since he cannot move out of his base until observers arrive, or, drags a zealot through the minefield or whatever he choses to do. In your case, since you invested heavy on tanks and no vultures he was able to take his second expantion very easy. Delaying a toss to expand is very useful.

You were very passive in the start (im typing as im watching). I have to mention vultures again (!) cause i now see him expanding 3 o'clock. Which could been stopped or atleast delayed for a while if you had atleast 2-3 vults around the map, placing scout mines/expansion-stopping mines.

You did good on taking his second expo (drop).

The toss did a big mistake by attacking, he could have secured more expansions and lay back and let the game play out and win. He also had very few observer around the map, another small mistake from him, even if it didn't affect him alot. And on top of that he had very bad carrier micro.

Overall you did well, you can improve easy by taking those small things i mentioned or atleast they will help you to give a sharper edge.

gg

6/10




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